Free to play – No pay to win

Celestial Blessing:


9988 / 10000 ($99.89 / $100.00) – Moon


Retro and refreshing

In an era full of pay to win instant gratification mobile games, we bring you a free to play retro isometric 2D MMORPG reminiscent of the days when games were more than something you just funneled dollars into. We’ve created a vast world for our players to enjoy and are always open to development feedback.

Stelio – Head GM, Developer

Features

  • Limitless character progression
  • A vast open world to explore
  • Unique crafting enhancement system
  • World PVP in certain locations
  • Many automated events to attend

Recent Changes

Wed, Feb 20, 2019 (Stelio): Patch 2/19 (1)
The first part of the class balance patch is now live. This is only applicable to the base 99 classes.

Mage
– Moved gust from Wix to regular NPC
– Removed will requirement to learn Gust as its a dps required spell
– Renamed Zeus’s wrath to Chaos bolt and damage increased
– Increased lower level zap will scaling damage
– Increased rockslide damage from 12.75 to 26 per point of will
– Increased gust damage from 28 to 75, static damage reduced from 2200 to 950
– Added a lesser snap freeze
– Damage slightly increrased on Thunderstrike and Static discharge

Poet
– Cooldown on Fox nurse wounds reduced from 8 to 3 seconds
– Damage multiplier on Fox increased from 1.1 to 1.2
– Wolf multiplier increased from 1.2 to 1.4
– Claw damage multiplier increased from 3 to 10
– Bear multiplier increased from 1.4 to 1.6
– Maul multiplier increased from 4 to 10
– Bear frenzy multiplier increased from .33 to 1.33
– Dire bear multiplier increased from 1.8 to 2.0
– Frenzy multiplier increased from .5 to 1.5
– Tiger multiplier increased from 2.2 to 2.5
– Tiger swipe multiplier increased from .4 to .9
– Rhino changed to use the same format as 1st and 2nd mark morphs for rage

Wed, Feb 20, 2019 (Stelio): Patch 2/19 (2)
Rogue
– Normal shot moved from pure rogue spells to a level 12 spell.
– Bows are going to be introduced at a lower level since it feels weird
to have the class change so drastically at level 99.

Warrior
– Fixed a bug causing stances to double hit the facing target

Knight
– Removed Divine healing as it didn’t really serve a purpose
– Changed Divine embrace to be able to be cast while taking damage, moving and or swinging.
– Rage damage increased

Neophyte
– Wrath damage was missed during the vita crunch, properly reduced from 1.64 multi to .55
– Spirit feast base damage reduced from 105 per will to 60
– Soul dispersion base damage reduced from 39 per will to 25
– Neophyte should now be where it belongs damage wise comparable to a mage

Reaver
– Rage damage increased by ~15% overall

Wed, Feb 20, 2019 (Stelio): Patch 2/19 (3)
Druid
– Earthmend base healing moved from 1.0% of max mana/tick to 1.1%
– Earthmend cost increased from 4.5% of max mana to 5% of max mana
– Harmony healing amount increased from 2.5% of max mana to 3%
– Bloom healing increased from 1.2 to 1.7x max mana
– Earthmend now changes its graphic color before it’s about to expire

Tempest
– Gust damage increased from 27 per will to 35.

Vagabond
– Hidden strike damage reduced and costs reduced

General Bugfixes:
Static damage not registering for spells via script
Certain class flanks were double hitting
Bloom no longer dispells the bloomable HoT if it still has aethers
Fixed an issue with Shaman etc Wrath being able to target NPCs that it shouldn’t